Uploaded some videos on the Gen Gen Rig, and Run animation cycle (with mesh/skeleton/rig passes) used in the UDK prototype. I forgot to show the head tilt controls, oh well. I’m still using the placeholder texture.

Going to be spending the next little bit of time transferring the core mechanics over to Unity and give that a shot. Will be busting my behind to get a working prototype up.


Check out the Gen Gen project page for all the latest updates.