Below are screen captures of Gen Gen during various stages of production. The original 2D design had him with a much larger head with less facial features. Changes were later made to the proportions.

The model poly count would be optimized even further from 782 tris to 486 tris. UV’s were remapped, and I’m using a placeholder texture. The current version of the rig is optimized, minimalist, and fairly robust for various ranges of motion and animations.

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