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	<title>Scott Xiong</title>
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	<link>http://scottxiong.com</link>
	<description>Graphic Designer - Technical Artist/Animator - Character Rigger</description>
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		<title>REORC Vector Beltway Character Rigs</title>
		<link>http://scottxiong.com/reorc-vector-beltway-character-rigs/</link>
		<comments>http://scottxiong.com/reorc-vector-beltway-character-rigs/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 23:54:20 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Professional]]></category>

		<guid isPermaLink="false">http://scottxiong.com/?p=1182</guid>
		<description><![CDATA[Check out the Gallery page for new videos on the joint-skeleton expression rigs used for Vector and Beltway in Resident Evil: Operation Raccoon City. More to come!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Gen Gen Rig and Run Videos</title>
		<link>http://scottxiong.com/gen-gen-rig-and-run-videos/</link>
		<comments>http://scottxiong.com/gen-gen-rig-and-run-videos/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 22:22:44 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gen Gen]]></category>

		<guid isPermaLink="false">http://scottxiong.com/?p=1143</guid>
		<description><![CDATA[Uploaded some videos on the Gen Gen Rig, and Run animation cycle (with mesh/skeleton/rig passes) used in the UDK prototype. I forgot to show the head tilt controls, oh well. I&#8217;m still using the placeholder texture. Going to be spending the next little bit of time transferring the core mechanics over to Unity and give ]]></description>
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		<title>Gen Gen Model Rig Pass</title>
		<link>http://scottxiong.com/gen-gen-model-rig-pass/</link>
		<comments>http://scottxiong.com/gen-gen-model-rig-pass/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 17:54:59 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gen Gen]]></category>

		<guid isPermaLink="false">http://scottxiong.com/?p=1138</guid>
		<description><![CDATA[Below are screen captures of Gen Gen during various stages of production. The original 2D design had him with a much larger head with less facial features. Changes were later made to the proportions. The model poly count would be optimized even further from 782 tris to 486 tris. UV&#8217;s were remapped, and I&#8217;m using ]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Resident Evil: Operation Raccoon City Official Launch</title>
		<link>http://scottxiong.com/resident-evil-operation-raccoon-city-official-launch/</link>
		<comments>http://scottxiong.com/resident-evil-operation-raccoon-city-official-launch/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 07:01:20 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Professional]]></category>

		<guid isPermaLink="false">http://scottxiong.com/?p=1094</guid>
		<description><![CDATA[Here`s the launch trailer, get your copy and experience a side of the Raccoon City arc never told before!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>New WIP: Gen Gen Adventures Unreal iOS Interactive Story</title>
		<link>http://scottxiong.com/new-wip-gen-gen-adventures-unreal-ios-interactive-story/</link>
		<comments>http://scottxiong.com/new-wip-gen-gen-adventures-unreal-ios-interactive-story/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 11:03:45 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Gen Gen]]></category>

		<guid isPermaLink="false">http://scottxiong.com/?p=1039</guid>
		<description><![CDATA[OK, since my last entry, I&#8217;ve been focusing on my latest project, which is an interactive visual narrative / storybook / game for the iOS (iPad). I&#8217;m currently using Epic&#8217;s UDK and have had some good results (along with some headaches). In this video, using the January UDK build, I&#8217;m showcasing some of the core ]]></description>
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		<slash:comments>1</slash:comments>
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		<title>2012 January Portfolio Reel Up</title>
		<link>http://scottxiong.com/2012-january-portfolio-reel-up/</link>
		<comments>http://scottxiong.com/2012-january-portfolio-reel-up/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 18:40:21 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Professional]]></category>

		<guid isPermaLink="false">http://scottxiong.com/?p=1018</guid>
		<description><![CDATA[I just updated a portfolio reel with some of my Maya videos of my personal projects over the years (the ones I ended up video capturing), it&#8217;ll be on the main page by default, and as I continue to add more videos, it&#8217;ll be updated as well]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Character Rig With Expression Deformation</title>
		<link>http://scottxiong.com/character-rig-with-expression-deformation/</link>
		<comments>http://scottxiong.com/character-rig-with-expression-deformation/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 11:24:13 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[Professional]]></category>

		<guid isPermaLink="false">http://scottxiong.com/?p=1004</guid>
		<description><![CDATA[Got some more videos and scripts up: The raw character skeleton with Expression powered joint deformations: In depth character control rig demonstration. Character posed using control rig, and further rig demonstration: The Python script/tool made to zero out the controls: This character mesh is weighted with only Expression based joint deformers, and to a max ]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2012 New Year Updates!</title>
		<link>http://scottxiong.com/2012-new-year-updates/</link>
		<comments>http://scottxiong.com/2012-new-year-updates/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 18:23:21 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[Professional]]></category>

		<guid isPermaLink="false">http://scottxiong.com/?p=976</guid>
		<description><![CDATA[Mostly organization, grouping the MEL/Expression stuff together, and added some new videos on a hand auto-rig created using Python. I&#8217;ll be adding more to the Python section soon! More to come soon, like getting a new image viewer setup going&#8230; &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; UPDATE: Image viewer is now working properly! That was long overdue&#]]></description>
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		<slash:comments>0</slash:comments>
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		<title>International Traveller &#8211; Singapore</title>
		<link>http://scottxiong.com/international-traveller-singapore/</link>
		<comments>http://scottxiong.com/international-traveller-singapore/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 10:11:37 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Lifestyle]]></category>

		<guid isPermaLink="false">http://scottxiong.com/?p=731</guid>
		<description><![CDATA[What an eye opening experience, 10.5 hour flight to Japan, stopover for 3 hours, 7.5 hour flight to Singapore. Vice-versa on the way back. Got an opportunity to fly Singapore Airlines, and can&#8217;t say enough good things about them. The previous ideas of Singapore that I held were very stereotypical: no gum, no spitting, clean ]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Christopher Tribute</title>
		<link>http://scottxiong.com/christopher-tribute/</link>
		<comments>http://scottxiong.com/christopher-tribute/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 17:00:37 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Lifestyle]]></category>

		<guid isPermaLink="false">http://scottxiong.com/?p=684</guid>
		<description><![CDATA[My younger cousin of 24 years passed away suddenly last month. He was fishing when the current of the Fraser River swept away his two friends, and he attempted to save them. I made a tribute slideshow video in his memory: He was the most cheerful, positive, and proactive person that could ever be. He ]]></description>
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