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	<title>Comments for Scott Xiong</title>
	<atom:link href="http://scottxiong.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://scottxiong.com</link>
	<description>Graphic Designer - Technical Artist/Animator - Character Rigger</description>
	<lastBuildDate>Wed, 21 Mar 2012 20:38:42 +0000</lastBuildDate>
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		<title>Comment on New WIP: Gen Gen Adventures Unreal iOS Interactive Story by Tams</title>
		<link>http://scottxiong.com/new-wip-gen-gen-adventures-unreal-ios-interactive-story/#comment-442</link>
		<dc:creator>Tams</dc:creator>
		<pubDate>Wed, 21 Mar 2012 20:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://scottxiong.com/?p=1039#comment-442</guid>
		<description>Adorabs!!! Can&#039;t wait to see what trouble this little guy gets into!!!

Artist and Coder... Nice.</description>
		<content:encoded><![CDATA[<p>Adorabs!!! Can&#8217;t wait to see what trouble this little guy gets into!!!</p>
<p>Artist and Coder&#8230; Nice.</p>
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	<item>
		<title>Comment on International Traveller &#8211; Singapore by Scott</title>
		<link>http://scottxiong.com/international-traveller-singapore/#comment-429</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 31 Jan 2012 10:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://scottxiong.com/?p=731#comment-429</guid>
		<description>Thanks man, it definitely was!</description>
		<content:encoded><![CDATA[<p>Thanks man, it definitely was!</p>
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		<title>Comment on International Traveller &#8211; Singapore by John Lasa</title>
		<link>http://scottxiong.com/international-traveller-singapore/#comment-427</link>
		<dc:creator>John Lasa</dc:creator>
		<pubDate>Fri, 27 Jan 2012 18:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://scottxiong.com/?p=731#comment-427</guid>
		<description>Love it bro, sounds like you having a blast!</description>
		<content:encoded><![CDATA[<p>Love it bro, sounds like you having a blast!</p>
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		<title>Comment on International Traveller &#8211; Singapore by Tammy</title>
		<link>http://scottxiong.com/international-traveller-singapore/#comment-417</link>
		<dc:creator>Tammy</dc:creator>
		<pubDate>Fri, 30 Dec 2011 13:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://scottxiong.com/?p=731#comment-417</guid>
		<description>Great write up!  I want to see pics!!!!</description>
		<content:encoded><![CDATA[<p>Great write up!  I want to see pics!!!!</p>
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	<item>
		<title>Comment on DocumentaryWire.com &#8211; The Place to Watch Free Documentaries Online, and Your Documentary Production, Viewing Source! by Scott</title>
		<link>http://scottxiong.com/documentarywire-com-the-place-to-watch-free-documentaries-online-and-your-documentary-production-source/#comment-414</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 29 Dec 2011 04:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://sxlife.ca/?p=45#comment-414</guid>
		<description>The more the merrier!</description>
		<content:encoded><![CDATA[<p>The more the merrier!</p>
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	</item>
	<item>
		<title>Comment on The Importance of Joint Orientation by Scott</title>
		<link>http://scottxiong.com/the-importance-of-joint-orientation/#comment-413</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 29 Dec 2011 04:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://scottxiong.com/?p=430#comment-413</guid>
		<description>Hey Austin,

Thanks for checking in, it&#039;s great that you are interested in rigging, I&#039;m starting to focus more on tools as well, maybe we can both learn from each other, since unlike you, I come from the opposite end of the spectrum doing art/animation.  Anyways, I&#039;d be glad to answer your question about World/Local/Object axis.
World orientation/axis is pretty self explanatory as you have so figured out, the remainder work in a similar way going down the chain.  
Simply put, Local orientation is based on the objects&#039; parent axis, and Object orientation is based on the objects&#039; own axis.
Hope that makes things easy to understand, I&#039;ve also added an update to the post about your question.  Also, you may have just given me a good idea for another video, it&#039;s been awhile.
Cheers!</description>
		<content:encoded><![CDATA[<p>Hey Austin,</p>
<p>Thanks for checking in, it&#8217;s great that you are interested in rigging, I&#8217;m starting to focus more on tools as well, maybe we can both learn from each other, since unlike you, I come from the opposite end of the spectrum doing art/animation.  Anyways, I&#8217;d be glad to answer your question about World/Local/Object axis.<br />
World orientation/axis is pretty self explanatory as you have so figured out, the remainder work in a similar way going down the chain.<br />
Simply put, Local orientation is based on the objects&#8217; parent axis, and Object orientation is based on the objects&#8217; own axis.<br />
Hope that makes things easy to understand, I&#8217;ve also added an update to the post about your question.  Also, you may have just given me a good idea for another video, it&#8217;s been awhile.<br />
Cheers!</p>
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	<item>
		<title>Comment on The Importance of Joint Orientation by Austin</title>
		<link>http://scottxiong.com/the-importance-of-joint-orientation/#comment-390</link>
		<dc:creator>Austin</dc:creator>
		<pubDate>Wed, 30 Nov 2011 05:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://scottxiong.com/?p=430#comment-390</guid>
		<description>So, I&#039;m new to this rigging thing. I&#039;m teaching myself, coming from a programming background I learned nothing about art/modeling, but I&#039;m greatly interested in it, as well as writing tools. But, before I write tools I need to understand WTF is going on!  Anyways, I understand just about everything you said, but I do have a question about other things I&#039;ve read and watched, and I hope you have the time to answer them.  I can&#039;t for the life of me for some reason understand the difference between Local and Object Space/Axis. I do understand World space though.  

Also, I was watching a video and instead of using the &quot;Orient Joint&quot; tool through maya, they guys used maya&#039;s quick menu, selected Object, then brought the menu up again and selected Axis &gt; Local.  What did that do? Can you also explain to me why do that instead of use the Orient Joint tool?

I know this post is old, but I thought maybe you could still help. Thanks for the great read, and hopefully an answer.

- Austin</description>
		<content:encoded><![CDATA[<p>So, I&#8217;m new to this rigging thing. I&#8217;m teaching myself, coming from a programming background I learned nothing about art/modeling, but I&#8217;m greatly interested in it, as well as writing tools. But, before I write tools I need to understand WTF is going on!  Anyways, I understand just about everything you said, but I do have a question about other things I&#8217;ve read and watched, and I hope you have the time to answer them.  I can&#8217;t for the life of me for some reason understand the difference between Local and Object Space/Axis. I do understand World space though.  </p>
<p>Also, I was watching a video and instead of using the &#8220;Orient Joint&#8221; tool through maya, they guys used maya&#8217;s quick menu, selected Object, then brought the menu up again and selected Axis &gt; Local.  What did that do? Can you also explain to me why do that instead of use the Orient Joint tool?</p>
<p>I know this post is old, but I thought maybe you could still help. Thanks for the great read, and hopefully an answer.</p>
<p>- Austin</p>
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		<title>Comment on DocumentaryWire.com &#8211; The Place to Watch Free Documentaries Online, and Your Documentary Production, Viewing Source! by Sarah</title>
		<link>http://scottxiong.com/documentarywire-com-the-place-to-watch-free-documentaries-online-and-your-documentary-production-source/#comment-386</link>
		<dc:creator>Sarah</dc:creator>
		<pubDate>Mon, 28 Nov 2011 21:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://sxlife.ca/?p=45#comment-386</guid>
		<description>my friend runs a website called www.documentarytube.com that could be worth checking out if people are looking for free documentaries to watch online.

Link: &lt;a href=&quot;http://www.documentarytube.com&quot; rel=&quot;nofollow&quot;&gt;http://www.documentarytube.com&lt;/a&gt;

Catch you later! 
Sarah</description>
		<content:encoded><![CDATA[<p>my friend runs a website called <a href="http://www.documentarytube.com" rel="nofollow">http://www.documentarytube.com</a> that could be worth checking out if people are looking for free documentaries to watch online.</p>
<p>Link: <a href="http://www.documentarytube.com" rel="nofollow">http://www.documentarytube.com</a></p>
<p>Catch you later!<br />
Sarah</p>
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	</item>
	<item>
		<title>Comment on Learn Python Programming for Free! by Scott</title>
		<link>http://scottxiong.com/learn-python-programming-for-free/#comment-38</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 16 Mar 2011 08:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://scottxiong.com/?p=605#comment-38</guid>
		<description>Truth be told, I&#039;m only a novice beginner really, so I can&#039;t even fathom it&#039;s great capabilities.  Always learning though!</description>
		<content:encoded><![CDATA[<p>Truth be told, I&#8217;m only a novice beginner really, so I can&#8217;t even fathom it&#8217;s great capabilities.  Always learning though!</p>
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	</item>
	<item>
		<title>Comment on Learn Python Programming for Free! by Harry Che</title>
		<link>http://scottxiong.com/learn-python-programming-for-free/#comment-37</link>
		<dc:creator>Harry Che</dc:creator>
		<pubDate>Sun, 13 Mar 2011 02:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://scottxiong.com/?p=605#comment-37</guid>
		<description>Scott,

Python is a great language. A lot of cool sites are written in Python these days. I remember it gained popularity pretty much at the same the Ruby got popular. Always wanted to learn more about it myself. I hear its multi-threading support is pretty amazing.</description>
		<content:encoded><![CDATA[<p>Scott,</p>
<p>Python is a great language. A lot of cool sites are written in Python these days. I remember it gained popularity pretty much at the same the Ruby got popular. Always wanted to learn more about it myself. I hear its multi-threading support is pretty amazing.</p>
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